Eric Freeman wrote:
>
> I am using MegaPOV 0.5. The three area lights were needed beause one on any
> plane would leave a "flat" area somewhere. I probably could get by with
> just two (the x/y and y/z planes).
>
That's exatly what 'orient' does - the area_light is not on any single plane, it
is always rotated to face the current intersection point. So you should get
uniform width penumbrae in all directions.
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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